![]() ![]() Pulls nearby enemies towards you then releases a shock nova when shields are depleted similar to the effect of singularity grenades. Has an extremely high chance to absorb bullets (90-95%) Releases a nova when shield OR health is depleted. Melee attacks deal explosive damage, but you take extra damage from elemental attacks. Returns Damage to Melee and Ranged bullet attacks. +10% to fight for your life duration for each Aequitas or Veritas equipped in the party. Strength thru, added difficulty thru the game. Shield talks when it is depleted, fully recharged, etc.ĭrops IED Boosters while depleted that either explode when an enemy is nearby or can be picked up to recharge shield of player(s). High recharge delay, high Roid damage, and nova bursts from melee strikes while depleted. ![]() If thumping you is wrong, I don't want to be right. This requires the shield be fully recharged in between activations. Has 0 Amp Shot Drain causing all shots fired with full shields to be amp shots with bonus damage.Ĭauses continuous fire novas to emit from you every 2 seconds as long as shield is depleted. When fully charged, next weapon shot deals bonus Amp Damage. ![]() When Law is in your hands any melee damage you deal also heals you. When shield breaks it throws out the shield in a Tediore style 'reload' which explodes, when the shield recharges it digistructs a new shield. Has the properties of Nova, Spike, and Roid shields, with massive amounts of damage relative to each of these abilities. ![]()
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